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Aug 28Liked by Samuel Arbesman

> Speaking of storytelling and world creation, I recently came across this list of nonfiction books that could be role-playing game sourcebooks. I love this idea:

I absolutely love this list!! I want to see thousands more books like this. It's a whole genre. It reminds me of a few things:

(1) telling the story of the rise of AI through our captchas, how increasingly complex they have gotten in the last ~2 years, as the list of things humans can do and AI cannot shrinks

https://x.com/DefenderOfBasic/status/1772589955509891453

(2) taking snippets from magazines about culture, intermixing them with fictional ones, and see if the reader can tell, what is real articles about our world, and what is fictional

https://x.com/DefenderOfBasic/status/1801612865079542117

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Aug 30·edited Aug 30Liked by Samuel Arbesman

Oh, do I have some fun talks to share about Dionysius making Apollo take a swerve. I mean, about storytelling in videogames.

Before you Fix a Leak, Ask if it's a Fountain (Jason Grinblat, 30min)

https://www.youtube.com/watch?v=kvCky6BbTuE

Topological Analysis of Open-Endedness in Video Games (Lisa Soros, 15min)

https://www.youtube.com/watch?v=kx_88xkMdX8

In response to Webb - the greebling is called a clinamen, in literary theory. I enjoy Calvino's use of it in Six Memos for the Next Millennium.

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This is fantastic! Thanks for these. I am a very big fan of bugs and edge cases, eg this: https://arbesman.substack.com/p/-in-praise-of-glitches

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Aug 29Liked by Samuel Arbesman

I love that Blake was also a painter. His "To see a World in a Grain of Sand / " is my working title :D

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Aug 29Liked by Samuel Arbesman

Beautiful post.

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🙏 Thanks!

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